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A hidden change of 1.08 patch. FromSoftware games CPU usage and frametime stability.

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CPU affinity nuances:
1. You need to have at least 12 threads CPU for this.
2. I am not sure if it’s possible to offset Elden Ring to desired threads on WIndows.
3. Just offseting apps/services to last 4 threads gives most of performance boost.
4. This helps on older CPUs as well.

FPS limit and frametime stabilization nuances:
1. Locking at 60 does help, but requiers some extra moves like forcing game into fullscreen and back to windowed to achieve frametime stability.
2. Locking at something like 59.94 should stabilize frametimes on its own (You can test numbers inbetween to find what works best for you).
3. This fps lock stability trick is just a proof of concept, not like I would use it myself or recommend to play the game online tha way.

Later on I plan to do input delay tests.

Notes:
1. All tests were done on Linux, but overall behavior on Windows is the same.
2. If 60 fps is out of reach for PC but it can run the game at 50+ and there is no…